![]() And once you've figured out how to exploit the economy model, you'll win every time but also notice how every nation, every culture, every government, and economy type plays the same - and this is a game design issue. Serious gameplay issues, not just in terms of warfare but also the actual economic gameplay, as many pointed out (there are so many good economic games out there, and Victoria 3 is not as fun to play as the others, economically speaking, despite all the fancy and deep economy system in the background). If you are optimistic, you'll say that you hope it will get better over time once they get rid of the inexperienced game director and that it hopefully does not end like Imperator (or all the other Paradox games that got canceled or aborted eventually). So, what's the fuzz about Victoria 3, then? Well, if you've played Victoria 2 before, you will likely be quite or perhaps a bit more disappointed. Yet, somehow, they are fine with Paradox because what? It was once smaller? Paradox is a publicly traded company with a team size of approx. We know that the same people would not defend EA, Ubisoft, or Epic Games like that. Yet, somehow, they are fine with Paradox because what? It was once smaller? Paradox is a publicly traded company with a team size I am surprised how many fanboys are defending the malpractice of this particular AAA studio, Paradox Interactive, which is why I decided to create an account and write a review. I am surprised how many fanboys are defending the malpractice of this particular AAA studio, Paradox Interactive, which is why I decided to create an account and write a review. It means, PDX seems to be in deep internal trouble. Even Epic Games has 2,200 employees, works on much bigger and more complex titles, and yet manages them better than PDX. But even if we neglect that, this is by no means okay for a 700 or so employee company. Because how else did they come up with this mess? This game was clearly not designed nor managed by a talented management team. Maybe some folks who never were in charge before, who were newly promoted after being for years in the second row. ![]() Granted, the folks in charge of this game seem to lack experience or talent. So, if PDX was a small indie studio with inexperienced directors and designers, it'll be fine. Eventually, all govs and nations look and feel the same. It destroys the last remaining national and cultural differences and challenges quite early on. You can abolish slavery as the US in 2 years. ![]() On the other hand, it has never been easier to abolish slavery, serfdom, or to establish women's rights. Laws and government are, on the one hand, more interesting. Your allies will not anything about it, and your enemies do not care. In this game, you can blob the world after a decades. In reality, in that time, a ship travel across from NY to SF (without Panama Canal) took 200 days. Within a few weeks to the other side of the world? No problem. well, UK still has 100+ ships but this times the morale is 5 %? It will become a meme soon, I guess. And, if you manage to win all naval engagements. UK can switch its ship tech within a few weeks. You weaken their morale? You've built the newest navy in the world, to compete with UK? No problem. Naval warfare is likely the upmost horrible I've ever seen. All that matters is best equipment and the biggest army. It is likely the worst wargame of all time. This is what you do most: Watching your building queue, and then check your building type config every 3 min. The economy system behind the gameplay is cool but the actual player experience is repetitive, boring, and micro hell. Here's the problem (after 60 h), as many pointed out on Steam: Shallow economic gameplay. There is a high chance that this marks the end of PDX. After all, 700 employees, not counting the freelancers. The economy system behind the gameplay is cool but the actual player experience is repetitive, boring, It is a 4/10 because it is not what a AAA company like PDX should be okay with. Here's the problem (after 60 h), as many pointed out on Steam: It is a 4/10 because it is not what a AAA company like PDX should be okay with.
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